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OVERVIEW

I spent the summer of 2022 as a UX Design Intern at NVIDIA, with the NVIDIA GPU Cloud (NGC) team! I had the amazing opportunity to work cross-functionally with other UX Designers, UX Researchers, Engineers, and Product Managers to design new features for Fleet Command, NVIDIA's cloud-based platform for deploying and managing AI applications on edge devices. Although this project is under NDA, I would love to share my process and learnings from my 12 weeks at NVIDIA. 

Please email me for more details about the work I did at NVIDIA!

Duration

12 weeks

(June - September 2022)

Team

NGC UX Team

Laura Hanssen (Manager)

Krissel Norris (Mentor)

Hsiao-Han Tseng (UX Designer)

Adam Bronsther (UX Researcher)

KEY DELIVERABLES
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My team, underwater! :)

  1. Owned the end-to-end designs of a new device adding/pairing flow for Fleet Command, from concept to implementation

  2. Designed an information architecture concept to integrate new design work with existing features on Fleet Command, and improve overall ease-of-use

  3. Created and prototyped 10+ dashboard and landing page concepts for future production

  4. Rapidly iterated wireframes based on feedback from design team, engineers, and product managers

  5. Analyzed insights from usability testing to identify opportunities for UX improvements

  6. Read user documentation and PRDs (product requirements documents) to understand business goals for Fleet Command

  7.  Presented designs weekly to stakeholders to validate features and provide rationale for design decisions

  8. Created design specs to document edge cases for development

  9. Validated designs and handed off final prototype to be implemented

  10. Utilized Kaizen UI design system to maintain consistency and align designs with existing patterns

BACKGROUND

What is Fleet Command?

Fleet Command is a cloud platform that allows enterprise customers to manage, deploy, and scale AI applications on the devices that power their businesses. Fleet Command operates at the edge, meaning that the applications and the devices they are deployed to involve data processing, and this processing happens as close to the original data source as possible. At NVIDIA, where edge computing is combined with machine learning and AI software, this technology is called edge AI. Fleet Command and edge AI have many critical use cases, including managing traffic cameras, security surveillance systems, product inspection, quality control, hospital patient monitoring, and so much more.

Main Project Summary

PROBLEM

The process of adding and pairing devices on Fleet Command is complicated and unclear. The three key steps: add a device, flash the system installer, and enter an activation code, are overly complicated. Managing devices is a key use case of Fleet Command, and users are frustrated by the amount of work required for a seemingly simple step.

SOLUTION

I designed an end-to-end user flow with a simplified process for adding and pairing devices. I created over 20 iterations and presented them weekly to a team of stakeholders. I also collaborated closely with engineers and product managers to validate and defend my design decisions, understand technical constraints, and consolidate my work into a high-fidelity prototype for handoff. 

IMPACT

My designs are currently being implemented by the NGC engineering team!

By streamlining the add/pair device flow, Fleet Command's users will have a clear, three-step process to easily set up their edge sites, and the flexibility to complete these steps when they want to. With this simplified setup, users will be able to start deploying new AI software more quickly to their edge devices.

 
TIMELINE

A sneak peek of my process

  • Completing onboarding tasks

  • Meeting my team 

  • Reading product documentation

Week 1-2

Understanding the Problem

  • Exploring alternate solutions

  • Designing new features

Week 6-7

Design Explorations

  • Learning about Fleet Command

  • Analyzing usability findings

  • Conducting competitor analysis

Week 3

Research and Ideation

  • Brainstorming solutions

  • Creating low-fidelity designs

  • Gathering early feedback

Week 4-5

Initial Designs

  • Narrowing scope and solution

  • Refining designs

  • Utilizing design system

Week 8-9

High-Fidelity Iterations

  • Aligning designs with constraints

  • Implementing stakeholder feedback

Week 10

Validation and Feedback

  • Creating design specs

  • Writing design documentation

  • Designing for edge cases

Week 11

 Consolidating Designs

  • Final review of designs

  • Handoff meeting with designers, engineers, and product managers

Week 12

Design Handoff

 
REFLECTION
1. Think Blue Sky

Before beginning the design process, I initially thought that there was only one possible solution for the problem. This caused me to become attached to certain ideas early in the design process and narrow my scope before exploring all possibilities. However, my mentor reminded me that, because I was driving this project, I had an opportunity to dive deeper and embrace a blue sky mentality. This allowed me to design concepts that were outside the box and rule out lots of different ideas, resulting in the best possible solution!

2. Be Bold!

As an intern on a team of very experienced designers and engineers, working on a highly technical product, there were times when I felt like I was in over my head. Pushing myself out of my comfort zone was challenging, but it gave me the courage to involve my teammates in every step of the process. I made the most of my coworkers’ experience by regularly seeking out and implementing their feedback, leading sync meetings to showcase and defend my work, and asking questions to learn more about Fleet Command.

3. Measuring Success

If I had more time, I would have liked to conduct usability testing to measure the efficacy of my designs and inform future improvements. After implementation, I would have measured the task success rate and task completion time for adding and pairing devices. I would also measure overall customer satisfaction and compare the average number of devices added per user before and after my solution was implemented.

MEMORIES! 
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The Endeavor building at NVIDIA's HQ office!

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Lunch with my favorite coworkers :)

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My favorite conference room, named Shrek!

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One of the many jaw-dropping plant walls

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A weekend outing with my fellow interns!